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~/projects/foxy-isiltinin-dengesi $ readme

GameLive2026

Foxy: Balance of the Glow

Foxy: Balance of the Glow is an offline-first single-player 2D platform adventure. Players progress through a 41-level campaign made up of 20 Forest maps, 20 Beach maps, and one finale, or compete for leaderboard positions in Classic and Hard Endless modes.

Download on the App Store
foxy-isiltinin-dengesi.preview
World map and gameplay scenes from Foxy: Balance of the Glow
Role
Indie Game Developer
Duration
June 2026 - ongoing
Team
Solo project
Status
Live
Levels41
PlatformsiOS + Android
LanguagesTurkish + English

Case Study

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Problem

Building a smooth mobile platformer from one codebase required reliable coordination of physics, collision, touch controls, content production, offline progression, and optional cloud backup.

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My contribution

I built the game loop, Flame components, Tiled-based scene flow, physics and collision rules, the 41-level campaign, Endless mode, Turkish/English UI, and Firebase-backed account and backup services. I also handled iOS and Android store preparation and release.

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Outcome

The independent game launched on the App Store and Google Play with two-language support, a 41-level campaign, and a replayable Endless mode.

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Game structure

The story campaign spans 20 Forest maps, 20 Beach maps, and one finale, supported by quests, upgrades, boss encounters, and story rewards.

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Technical architecture

The Flutter interface layer works alongside the Flame game world. Tiled maps, offline local progression, and optional Firebase account and cloud backup flows are combined in one product.

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Release

The app was prepared for iOS and Android and launched on the App Store and Google Play. Store copy, media, privacy flows, and version checks are maintained alongside the product.

Technologies

stack --list

FlutterDartFlameTiledFirebase