~/projects/foxy-isiltinin-dengesi $ readme
Foxy: Balance of the Glow
Foxy: Balance of the Glow is an offline-first single-player 2D platform adventure. Players progress through a 41-level campaign made up of 20 Forest maps, 20 Beach maps, and one finale, or compete for leaderboard positions in Classic and Hard Endless modes.
Download on the App Store
Case Study
/ case
Problem
Building a smooth mobile platformer from one codebase required reliable coordination of physics, collision, touch controls, content production, offline progression, and optional cloud backup.
/ case
My contribution
I built the game loop, Flame components, Tiled-based scene flow, physics and collision rules, the 41-level campaign, Endless mode, Turkish/English UI, and Firebase-backed account and backup services. I also handled iOS and Android store preparation and release.
/ case
Outcome
The independent game launched on the App Store and Google Play with two-language support, a 41-level campaign, and a replayable Endless mode.
/ case
Game structure
The story campaign spans 20 Forest maps, 20 Beach maps, and one finale, supported by quests, upgrades, boss encounters, and story rewards.
/ case
Technical architecture
The Flutter interface layer works alongside the Flame game world. Tiled maps, offline local progression, and optional Firebase account and cloud backup flows are combined in one product.
/ case
Release
The app was prepared for iOS and Android and launched on the App Store and Google Play. Store copy, media, privacy flows, and version checks are maintained alongside the product.
Technologies
stack --list
FlutterDartFlameTiledFirebase
links --open